Art Tickles
Art Tickles - Emotionally Over Budget
It costs something to be a part of games spaces.
Art Tickles
It costs something to be a part of games spaces.
Art Tickles
The post-apocalypse is a strange place to fish for comfort.
Art Tickles
Games are a great many things, and for both mundane and complex reasons, they are difficult to write about.
Art Tickles
There's a gulf between understanding what a game is meant to evoke, and intuiting what a player experience is like.
Art Tickles
An empty, vacant soundscape resolves to the sound of rushing air. The camera starts on a tight angle along the side of an old military plane. It follows the line of an airplane’s body, as though flying in its slipstream. As the camera draws back, the view quickly dips down through the empty space wh
Art Tickles
It’s all glitzy neon and flashing lights, and Kiryu is punching a man half to death in an alley.
Art Tickles
The peace will never last.
Art Tickles
I love guns. I do not like guns. They are fascinating. They are terrible.
Art Tickles
Written for Haywire Magazine. I don’t really know what I’m doing. Subnautica isn’t a game about anything in particular. At least, not for me. It has crafting mechanics, certainly, and a narrative, but what really calls to me are its depths. The cool, crushing, oxygen-squeezing uncertainties of
Art Tickles
It’s meant to give the player a reason to enjoy the experience, unburdened by too much expectation.
Art Tickles
Written for Haywire Magazine. This was a tough year. A year that brought a lot of political struggle, a lot of social outcry, a great deal of exhaustion, and not a lot of positivity to show for it. It was a year in which a lot of people fought hard
Art Tickles
The wisdom gleaned over a hundred now-nonexistent failures.